
Dragon #3 will not!ĭragon #3 can only be spawed by placing crystals on the portal (if this isn't disabled) Now, if dragons #1 or #2 are killed, they will start respawn timers. have three dragons with name_1 to name_3 and only want to respawn two of them automatically, you should use the dragon that is named in 'name_3' to be the one that is excluded from automatic respawn (by setting noautorespawn_3 to true)! Remember: timers are neutral and will always spawn the next missing dragon in that world! That means, this dragon will not start a reaspawn timer when it is killed.īut it still can respawn, if a timer is started by another dragon or if a dragon is spawned manually. The following optional values are only available if a 'name_x' is set: If a name is missing, the default name is used! This needs maxdragons to be set to the maximun number of available dragons. Part 4: Additional config values (to add manually) %dragonslayer_place_1% gives who is 1st place.) Output is name and score. )ĭisplays the player's amount of dragon kills (score) The world for next reset/refresh (it doesn't matter where the player is. The remaining time to next reset/refresh (h:m) The remaining time to next reset/refresh (h:m:s) It shows the next reset/refresh of all worlds or for the world in which the player is (if this is a world that is used by the plugin)! The remaining time to next reset/refresh (d days, h:m:s) This always shows the world where the next respawn will happen. This shows the remaining time to next respawn in world 'worldname' (m:s).

This shows the remaining time to next respawn (m:s). This shows the remaining time to next respawn in world 'worldname' (h:m). This shows the remaining time to next respawn (h:m). This shows the remaining time to next respawn in world 'worldname' (h:m:s). This shows the remaining time to next respawn (h:m:s). This shows the remaining time to next respawn in world 'worldname' (d days, h:m:s). It shows the next respawn of all worlds or the one from the world the player is in (if this is a world that is used by the plugin)! This shows the remaining time to next respawn (d days, h:m:s). This displays the remaining time to the next dragon respawn and the world where it will be. This is the prefix / suffix for the dragon slayer! Respawncommand: 'mv delete world_the_end mvconfirm mv clone OtherWorld_the_end world_the_end mvtp $player world_the_end' Nomcdragonrespawn: true # has no effect here, if you use your own commands ! Your clone-world must be in the state you want it to be already (with or without a dragon!) or you can add the forcespawn command. Only when the respawned dragon is of a higher version will a new soul be granted.Īre you sure? I've always got dragon souls from any dragon, regardless of my level and the dragon's level.Respawnplayers: true # is used for reset AND players respawn here! But if you killed a "Dragon" and it later respawns as "Blood Dragon" or similar it WILL give a soul. So for example if you killed a "Dragon" and it respawns as "Dragon" again it wont give a soul. However if the respawn dragon is a higher level version it WILL give a soul. Secondly, dragon souls When killing a dragon at a word wall site, respawned dragons will not give souls. Once this quest is done, you have to move it on to the initial part of the next part of the MQ ~ diplomatic immunity, before random dragon encounters occur again and it may take some time to do so.

Delphine tells you exactly where the next attack is, so therefor they cant be anywhere else. This is two seperate points your erronously putting together.įirst, blade in the dark At this point in the MQ you dont get random encounters by design.
